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Seth Kaplan
Contemporary Art
Judith Ott Allen
8/05/02 T12STOP-MOTION THEN AND NOW
The field of stop motion animation has evolved drastically
from its initial use as a special effects medium. It has gone
from the first special effects process to that of full length
feature films. Through a comparative analysis of traditional
Stop-motion animation to contemporary computer assisted animation
I will show you how this field has evolved and how the society
in which it is based assisted or decreased from that evolution.
Over the last century stop motion animation has drastically
changed. I believe that society plays a vital role in this
evolution. Sighting specific examples of techniques and technologies
used in some of the major animated films I will show you this
change. I will show the methods and the means for these new
technologies as they pertain to the field.
One cannot dwell into the art of Stop-motion animation with
out an understanding of the beginnings of Film and Motion
pictures. A film is an illusion to trick the human eye, also
known as persistence of vision. The human eye only retains
an image for about one 10th of a sec, long enough so that
in this time another image may be substituted. This image
slightly differs from the last and thus presents the effect
of motion or movement. Cinema is broken down into 24 fps and
video is 30fps.
William Henry Fox Talbot devised one of the first methods
for Photography using what is known as a Camera Obscura. (Fig.1)
This devise enables the artist or photographer to capture
a still image of everyday life. Edward Muybridge in 1872 began
producing studies in motion both of animals and humans. (Fig.2)
He created these images by setting up still cameras to capture
and break down the movement into individual frames. Basically
showing what the human eye misses or doesn't register. This
was in essence, the true mechanics of motion. Animators to
this day use these techniques to better understand motion.
In 1877 Emile Reynand invented "The Theater Praxinoscope".
(Fig.3) This devise was one of the first Motion picture projectors.
This used light and mirrors to show a cycle of moving images
against a projected background. This invention led to further
Techniques created in the middle of the 20th century such
as Ray Harryhausens Dynamation which is very similar in design.
The Praxinoscope also led to the invention of the Theater
as we know it today.
Theater or Cinema was invented in 1895 by the Lumiere Brothers.
The first scenes shown were that of everyday life. Factories,
Babies Being Fed and People in parks where some of the first
movies ever created. The public at first were obsessed with
these moving images. It is rumored that in one showing of
a train coming towards the audience, the viewers fled the
theater screaming in terror actually thinking that a train
was going to crash into through the screen. But the audience
quickly became bored with these common everyday shows and
the novelty wore off. The cinemas and fledgling film makers
looked for better ways to catch the audience's attention.
Drama, Comedies, romance and Fantasies with animation were
invented for the screen. Stop-motion animation was born in
these early films.
Some of the first Stop-motion animations were of paint on
glass used to create the illusion of smoke. Quickly after
this did the field begin to show and tell stories. The Voyage
to the Moon (1902) (Fig.4) by Melies was one of the first
stop action/Stop-motion animated films. By stopping and starting
the film frame by frame he could make a rocket ship appear
to fly into the moon. Melies stated in (1902), "I do
not hesitate to say that in Cinematography it is today possible
to realize the most impossible and the most improbable things."
Little did he know how the field would evolve to show wonderful
creations never before imagined. Stop motion became the standard
for special effects from that moment on. This film led the
way for many of the Stop-motion masters to create there wonderful
visions and fantasies.
The basics of stop motion animation are simple. Set up a Camera,
set and characters. Record a frame of film, move the character
or puppet slightly, take another frame of film. Continue this
process until the scene is done. That is it. The difficulty
lies in the movement of the character to portrait human or
believable motion. In the early methods of animation, the
animators used basic materials such as wood, metal, rubber,
fabric, leather, paper and plastic. Throughout the decades
though, Stop-motion materials would evolve into an inexpensive
mass produced market of its own and spawned the rise of the
special effects business of today. The market of today boasts
materials such as Hot and cold foam latex's (Fig.5) which
gives the characters a spongy skin that retains its shape
throughout the animation. New forms of liquid latex's mixed
with Acrylic paints allow the puppets to be painted more lifelike
than ever before, and new Aluminums and composite steels make
for lighter and stronger armature skeletons that before were
just a dream.
A large breakthrough in Stop-motion occurred in 1890 with
the invention of a material called Plasticina. (Fig.6) Plasticina
was and is a non hardening sulfur based clay that allowed
animators to create effects never before seen on the screen.
Now animators could sculpt life like copies of dinosaurs and
monsters for the big screen that looked and moved with a greater
sense of realism. Clay also allowed the artist to make there
creations more stylized and fantastic than before giving them
more and more artistic license. Plasitcina is still used today
and has led the way for many new types of clays. Van Eyken
clay is by far the most commonly used clay in the industry.
Studios such as Will Vinton and Aardman animations live by
this medium. In 1975 Will Vinton copywrited the term Claymation
or the Art of clay animation. He has used the substance ever
since. Examples are The California Raisins form the late 1980's,
(Fig.7) The Noid (Fig.8) from the Pizza Hut advertisements
and one of Vinton's greatest films, The Adventures of Mark
Twain. (1985) (Fig.9) None of these films would have been
possible however if it wasn't for the early work of Willis
O'Brien.
Willis O'Brien was one of the early stop motion animators.
In 1915 O'Brien and a co-worker created two boxers in clay
and shot a short staged fight between the two characters.
After showing the film to there families and friends they
began work on there second animated short. They pitched an
idea about a caveman and a dinosaur to a San Francisco based
producer who fronted money for the development of the short.
It was entitled The Dinosaur and the Missing Link. (1915).
(Fig.10) For this film he created two ball and socket metal
Armatures covered in rubber. Hollywood special effects until
the late 60's were born with this film. In 1925 O'Brien created
the animation for the feature film The Lost World. (Fig.11)
To the audience in the mid-twenties all the footage appeared
authentic. The producer showed advanced footage to the Society
of American Magicians (without declaring its origins) and
they were convinced that what they were looking at was actual
footage of prehistoric life. Willis O'Brien then created his
masterpiece entitled King Kong. (1933) (Fig.12) This was one
of the first films to use optical composting. The film showed
a giant ape named Kong running around in New York City and
climbing the empire state building with live actress Fay Wray
in his clutches. The composting of live action and Puppet
animation had never been seen before on the big screen and
audience members loved it. This film broke box office ratings
for years to come grossing some of the highest incomes of
the 20's. Stop-motion animation had come along way since the
days of skeletons and wires. Now we had eight story apes roaming
through our minds and nightmares. But not all animation techniques
were used in Hollywood Blockbusters. Commercials used this
new medium as well. One artist who created a name early on
was George Pal and his technique of Replacement animation.
Another technique used early on was that of replacement animation.
This is the process of creating multiple parts to a character
and replacing them for each frame. For example, when the character
walks you would create different intervals for say a legs
movement. A major animator of this process was George Pal.
At first George animated cigarette advertisements for German
companies. These cigarettes were seen walking around and marching
in formation to the themes of the commercial. The audience
loved the animated films and cigarette sales soared. But audience
complaints about the non humanistic qualities of the cigarettes
spurred George to ad more human characteristics. So Pal Created
faces legs and arms out of individually carved pieces of wood
that he would replace in each frame to show movement. In 1939
George moved to America to escape the oncoming war in Europe.
Paramount Pictures signed Pal to a long-term contract to produce
a new series of non-advertising Puppetoons. At these studios,
some of his now-famous animators included Gene Warren, Wah
Chang, Bob Baker, and a very young talent named Ray Harryhausen,
who would later become possibly the most famous stop-motion
animator of all time Pal was commissioned by the cinemas to
create 3, 5 min animations to be shown before the movies and
war clips in the cinemas. For these animated shorts he sculpted
thousands of wooden replacement parts. Each episode required
the fabrication of 9,000 pieces. A similar process was used
on The Nightmare Before Christmas.(Fig.13) They were highly
stylized with almost mechanical movements and produced a look
not unlike early computer animations. Some examples of these
works are Jasper in a Jam (1942-45), (Fig.14) and Tubby the
Tuba (1947). (Fig.15) A contemporary use of this technique
is The Nightmare Before Christmas. (1992). (Fig.16) This film
used replacement animated heads and faces to give the characters
Jack, Sally and the rest of the cast realistic emotions. Each
head was replaced for every scene that required a new head.
Quite a daunting task, but very time consuming where as the
alternative was to sculpt each facial animation for every
frame out of clay.
During these films there were no computers or digital mediums
to use. (accept The Nightmare Before Christmas) All of the
animations were shot on film. 8 mm, super 8mm, 16mm and later
35mm were the industry standards. The different size denotes
the different measurements of the film itself. Also the lower
the number, the lower the resolution. This process was very
labor intensive and very expensive to produce. The animators
had to shoot the animation, send it out to be developed and
hope it came back all shoot cleanly without a skip of delay.
If there was a flaw, the whole scene would have to be shot
over again with horrific costs. Remember, expensive equals
your show being canceled. If you can do it cheaper and faster,
you get to keep the job. So animators were always striving
for faster less expensive ways to animate. Modern animators
use Digital cameras to directly input there captured animation
onto a Digital tape or onto the computer. This allows for
nearly no time lapse in finished product and allows animators
to test and retest there footage before putting to final print.
Things to look for on a digital camera are that it has a Firewire
output, analog output S video output. You have to be sure
the camera is capable of taking stills as well as live action,
has a sturdy tripod mount and is within your budget. One of
the digital cameras used today is the Sony DCR-VX2000. I personally
use this camera to animate my shorts and input the frames
into my computer using a Firewire. This camera captures NTSC
quality at 860x1080 DPI or dots per inch.
In 1953 Ray Harryhausen Created a process known as Dynamation
(Fig.17) while working on a film called The Beast From 20,000
Fathoms. (Fig.18) It used a split screen and rear projection
devise very similar to The Theater Praxinoscope invented in
1877. The first step in this process was to film the background
image with the live actors and location for the action. The
camera is set up on a real street with real actors. It is
important to lock the camera so there is no movement or jump
between the live action and the animation. The film is then
developed and loaded into a projector back at the studio.
It is then projected onto a back projection screen. (A thin
piece of plastic tightly stretched across a frame). Unlike
a normal screen the image appears on the front when shot from
behind. Another camera is locked into position filming the
projected screen. This camera will be used to capture the
puppet animation and live action. A piece of glass is then
put between the camera and the screen. The portion of the
screen that is in front of the puppet is blacked out using
paint. Between the glass and the camera is where you set up
your set. This set includes your puppets and any props the
puppet is interacting with directly. Positioning of these
elements is crucial so that the distance between the elements
is matched. The projector is advanced one frame at a time.
With each frame the puppet is moved. After your character
is correctly posed, the camera records one frame. Repeat this
process until the entire scene is shot.
After completion of the scene, both camera and projector are
rewound to the beginning. A new piece of glass is put in this
time blacking out all the background elements. The set and
character are removed and the whole process is shot again
one frame at a time. This time the foreground images that
were blacked out before will be exposed over the images of
the background and the puppet.
This technique expedited the Stop-motion animation process
and allowed Harryhausen to dispense with many expensive and
time consuming sets. Also he was able to make his characters
interact with the live action actors flawlessly. This has
never been possible before. It was now possible for actors
to sword fight skeletons in Jason and the Argonauts. (1963)
(Fig.19) It was absolutely convincing. There were flaws however.
It was extremely hard to match up the set lighting with the
live action lighting. And at first it was impossible to put
the live actors in front of the Puppets until he invented
another technique called back projection where he was able
to put the figures in front of the puppets. One million Years
B.C. (1967) was one of these films. All of these films and
animators used one form or another of a technique known as
composting.
There are two types of composting. Optical and Digital. Optical
is a more classic style which we have seen demonstrated in
some of the films I have shown. King Kong and Jason and the
Argonauts are a couple of these films. It is a slow process
which involves an optical printer. (A group of cameras that
permit the combining of multiple layers.) The Optical printer
passes the different pieces of film containing different elements
to be put together while being filmed by a final camera. In
the end a new piece of film is created which has both elements
on it. This process usually had to be shot many times before
all the elements were in place. Also special lenses were needed
with high focus capabilities to capture all the detail.
Digital; composting (Fig.20) is a more resent development.
It involves computers and the latest technology and programs
such as Adobe Photoshop TM and Adobe After Effects TM. The
whole process is again taken in separate elements and put
together digitally on a computer. This is a faster and cheaper
means to composite because color corrections and other effects
can be added to different layers to assure that they all fit
together flawlessly.
First the background plate is shot. This is the bottom most
element. All the other elements will be placed on top of this
image or in the foreground. Next the figures or other elements
are filmed in front of a blue screen also known as chromo
key blue. A solid blue screen is used to isolate the key elements
of this layer so it can be placed on the background. Any color
can be used to isolate the elements you just have to be sure
not to choose a color found on your character as the composting
program my cancel out the elements as well as the background
color. This will make you character seem invisible in places.
Now a matte is created. This is made so that the elements
can be properly exposed to the background plate. The matte
is created by using a special filter that turns the blue to
white and all the other colors to black. Very reminiscent
of Ray harryhausens technique of Dynamation created decades
earlier. This leaves a silouette of the object and defines
what portion of the film will be exposed on the final composite.
White is transparent and allows the background to show through.
Black leaves the film unexposed thus allowing the blue screen
element to later be exposed as the background. A traveling
matte is one that involves animating each frame so that each
matte frame moves in conjunction with the element. Once all
the elements are ready they are passed through an optical
printer. Or in this case a computer that combines the elements
as they will appear on the screen.
Another modern animation tool is a Motion Control Rig. This
is a computer driven devise that carefully moves wither the
camera or the character in precise increments of measurement.
This is used to create a smooth motion for the animation or
for camera zooms, pans or movements.
Phil Tibbet developed a method of animating called go-animation
for the film Dragonslayer (1981). Go-animation was a hybrid
of stop-motion animation and the motion-control technology
ILM had developed for Star Wars (1977). (Fig.21) A physical
model (a dragon in this case) was attached to computer-controlled
rods. An animator would position the model as desired and
record this position in the computer. Once the two positions
were set, the computer moved the model between the two positions
while a frame was exposed. This allowed for motion blur which
was unavailable with traditional stop-motion animation.
Another technical achievement that was made available in contemporary
Atop-motion animation is the Lunch Box Sync. (Fig.22) This
is a tool for Stop-motion and Cell animation testing and capturing.
"It is the world's best system for animation and is the
way to se your animation before you commit the final product
to film." Before the Lunch Box Sync was invented animation
was done on 8mm or high *mm film by flipping the camera on
and off with every frame. Now just about anyone can animate
although the necessary schooling is still needed for advanced
animation. The lunchbox is comprised of Ram, a storage system
far better than a hard drive because there are no moving parts
and it is not susceptible to being dropped. All the frames
are stored in a digital format. The lunchbox can hold up to
256 frames at 512x256 pixels or 128 frames at 512x 512 pixels.
Neither one of these settings are broadcast quality but it
give the animator a wonderful means to review there work.
It is compatible with all software on the market and can be
used with any camera out there. Unfortunately there is no
adaptation to the PAL system in the UK. All the frame capturing
is done in real time and has real time playback with no delay
in captured frames. Mistakes can be corrected by simple reversing
a frame correcting the animation and taking a new frame over
the old one. The basic set up for the Lunch Box Sync is simple.
You hook up your camera to the lunchbox and you hook the lunchbox
up top a television monitor. Many of the companies that use
the Lunch Box Sync also directly connect to the computer via
firewire to the camera and into such programs as Adobe Premiere.
These companies include MTV animations Celebrity Deathmatch,
Will Vinton studios (The PJ's), and Skelington Studios (The
Nightmare Before Christmas and James and the Giant Peach).
Another similar technology involves using the computer. Similar
to the Lunch Box is a program called Stop-motion Pro. It is
a computer designed software package designed for traditional
cell and Stop-motion animation. All you need is a home computer,
a camera and the program. It works on the same principal as
the Lunch Box as far as capturing, playback and real time
editing. But the software is a vast decrease in the stability
and functionality of the Lunch Box. In my opinion, the Lunch
Box is a far superior Devise.
The final area I would like to go into is that of the computer.
With the introduction of computers, animation took on a whole
new meaning. Many feature films of today had animation incorporated
into them for special effects. A film like Star Wars by George
Lucas would rely heavily on computer animation mixed with
stop-motion animation for many of its special effects. Toy
Story, produced by Walt Disney Productions and Pixar Animation
Studios, became the first full length feature film animated
entirely on computers when it was released in 1995. CGI is
significantly altering the role of the cinematographer by
allowing an increasing composite image. The best known and
most glamorous use of computers is, of course, in CGI - the
spectacular realism of the film Jurassic Park (1995). However,
the bulk of CGI usage is in *invisible* work like wire removal,
location dressing, frame repairs, etc. By cutting down in
cost of set fabrication model fabrication and animation time
many studios are moving towards the area of computer assisted
Stop-motion animation. Computer assisted motion control rigs
are being employed more and more in this field. This allows
the camera to move in a predetermined line of action that
is broken down into framed intervals. An early example of
this was 2001 A Space Odyssey. But this technique really took
off with the advent of Starwars in 1977. The Motion control
rig helped the starships achieve realistic flight through
space and could be seen from all directions. What computers
added to the medium was a quality unseen before this time.
Before today, animators and editors had to composite multiple
layers with a loss in generation quality. Nowadays with the
advent of computers and digital composting, Different elements
can be moved and edited endlessly and effortlessly within
the computer. A great example of the merger between traditional
Stop-motion animation and computer animation is the movie
Monkey Bone (2001). (Fig.23) With his latest film, director
Henry Selick (the man behind The Nightmare Before Christmas
and James and the Giant Peach) uses the latest methods of
computer enhancement to combine human actors with a variety
of weird, non-human counterparts (some of which are people
in costumes and some of which are not). The most obviously
animated of these is the title character, a talking, hyperactive
simian named "Monkey Bone". Monkey Bone was a Traditional
Stop-motion character comprised of a machined aluminum armature
and injection foam body. Hey was animated on a blue screen
which was composted with the pre-shot live action of Brandon
Fraser. The two scenes were put together to create the final
scene that we in before us of the monkey on Brandon's shoulders.
But certain things don't work well in CG and shouldn't the
computer shouldn't be used for everything involving Stop-motion.
It is my opinion that the Wonderful Characters in James and
the Giant Peach (fig.24) would not have worked well in CG
and I don't think after Jurassic park, dinosaurs can or should
be a Stop-motion model. Perhaps it is easy to say that CG
is good for making the fantastic seem real were as puppets
are more suited for making the fantastic seem creditable.
Throughout the last century the art or field of Stop-motion
animation has evolved drastically. With the additions of new
techniques and technologies we have seen how this art form
has gone from the first special effect to the latest blockbuster
hit. Through Melies and the Lumiere brother's ground breaking
creations in the motion picture to the work of Willis O'Brien
and George Pal, Stop-motion has changed a lot. The industry
would not be nearly as far as it is today if it wasn't for
Ray Harryhausen's Dynamation or Phil Tibbets Go-motion. These
innovations led to the use and incorporation of computers
and digital means into the field of Stop-motion animation.
I believe Stop-motion animation is evolving. But I believe
it is evolving back towards an aesthetical stage where we
the animator shows the audience that this is a make believe
puppet not a photorealistic dinosaur. That puppetry I believe
is what makes the appeal of stop-motion animation. The fact
that it is, make believe and most of the time very, very stylized.
The fact that the seams are not hidden and if you the viewer
look hard enough you can see them. To me Sop-motion animation
is the truest for of 3-D animation because it really exists
in space. The computer may add to the process by quickening
it and reducing cost, but I believe the true art of Puppet,
Stop-motion, or Claymation will be around for along time.
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